Language Dubbing
Full lip-sync and voice-over dubbing, from script adaptation and voice casting through to the final mixed language track.
Read moreAudio Services · Localization
Localized game dialogue and audio assets — recorded, processed and delivered against the engine's naming and integration requirements.
Games are not linear, and that changes everything about localizing their audio. Lines are triggered by state rather than timeline, the same character may have hundreds of barks and variants, and every asset has to come back named exactly as the build expects it.
We record localized game dialogue with attention to the constraints the medium imposes — character-length limits, branching context, reusable lines that must work in every situation they can be triggered in — and deliver assets processed and named to your integration spec.
See our other work
Full lip-sync and voice-over dubbing, from script adaptation and voice casting through to the final mixed language track.
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Translated and same-language subtitles, spotted to timecode and formatted to reading-speed and platform specifications.
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Accessibility captions carrying dialogue, speaker identification and non-speech audio, conformed to broadcast and streaming standards.
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Tell us what you are making, the languages you need it in, and when you need it by. We will come back with an approach and a quote.